Then I thought it could be that you have to let go of the memory and trauma, but maybe is there something else? Is it about accepting that no matter what you do, the monster will stay trapped in his addiction until it destroys him, so that you have to forget about him and carry on with your life? This seemed like a cruel conclusion to me, however I guess it is what most psychologists would try to help you understand. ![]() It's the last part of the game I don't quite know how to interpret. It's a bit metaphorical, I know, it's just my interpretation. The guy standing and the one on the floor are maybe the same person. The second cutscene maybe is to reveal who the monster actually represents. I would guess, the first one suggests the feeling of discouragement of returning home at night in a household you fear. ![]() After the first and second level, some of those gray memories of reality come back as the cutscenes you mention. The game in fact starts in the real world, where everything is gray. I think starting from the first few stages the main character starts to depart from the reality he's living in and progressively starts living more inside his imaginary world. The game is a metaphor to abuse and addiction. ![]() I have some spoilers of my own, so if you haven't finished the game, do that first :P
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